Terminal City: Vancouver's earliest art online https://shaunajeand-mplvz.wpcomstaging.com A restoration of ANIMA & digital eARTh Mon, 04 May 2026 23:14:22 +0000 en-US hourly 1 https://s0.wp.com/i/webclip.png Terminal City: Vancouver's earliest art online https://shaunajeand-mplvz.wpcomstaging.com 32 32 250864437 Glimpses of Places That Can Never Quite Be Revisited https://shaunajeand-mplvz.wpcomstaging.com/2026/04/30/glimpses-of-places-that-can-never-quite-be-revisited/ https://shaunajeand-mplvz.wpcomstaging.com/2026/04/30/glimpses-of-places-that-can-never-quite-be-revisited/#respond Thu, 30 Apr 2026 20:52:27 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=398 Early net art is central to the story of digital art history, yet its central qualities – its embracing of experimentation and emerging technologies – also make it difficult to preserve. Dependent on browsers, software, and hardware that are no longer active and created by folks, many of whom are no longer practising artists, many early net artworks are now almost impossible to resurrect and reexamine.

These are the conditions that make net art so compelling and elusive. Emerging alongside the early public internet, it promised a radical rethinking of artistic circulation, works could be distributed globally, encountered in real time, and shaped through interactions between strangers and machines. Yet this same reliance on rapidly evolving technologies has rendered much of its history fragile, scattered, or entirely absent.

ANIMA, which went live in March 1994, belongs to this formative moment when web-based artistic practices were still in their nascency. Conceived in Vancouver, British Columbia as an experimental online environment, ANIMA functioned both as a curated platform and a collaborative space, bringing together artists to explore the aesthetic and social possibilities of the early web. The term “net.art” itself would not be coined until 1996, yet projects like ANIMA already embodied its core principles. As Rhizome described in the catalogue that attended Net Art Anthology, a survey exhibition of internet artworks from the 1980s to 2010s, “net art is art that acts on the network, or is acted on by it.” ANIMA operated in both senses: it was at once a site of artistic exchange and a platform shaped by the dynamic, unstable conditions of the network.

More than simply the creative use of the internet, net art encompasses practices that happen through encounters between users, interfaces, protocols, and infrastructures. Questions of preservation emerge almost immediately. How can net art be made to last without losing its variability? How can it be reperformed as their original contexts evolve? And how do we account for what has already been lost?

These questions became particularly urgent in January 2026 when I embarked on this project, Terminal City: Vancouver’s Earliest Art Online, in which I, led by ANIMA co-founder and prolific artist Oliver Hockenhull and supported technically by experimental animator and scholar Nick Fox-Gieg, undertook the project of restoring ANIMA and its descendant, digital eARTh. Developed later as an expansion and reimagining of ANIMA’s networked ethos, digital eARTh extended the project’s commitment to distributed authorship and ecological thinking, linking artists, data, and environments across digital space. Like its predecessor, it was not a fixed artwork but an evolving platform, one that depended on participation, connectivity, and technological contingency.

As with many archival projects rooted in obsolete media, the restoration process began without a clear roadmap. Nick and I were handed a collection of files that were fragmented, variably named, and at times corrupted. Even when files could be recovered, their meaning was not always evident. Where did they belong? How were they meant to function? And what did the files mean in relation to one another? Many works depended on now-defunct technologies such as Flash, Shockwave, and VRML, further complicating efforts to reconstruct the sites. We were at once restoring the website infrastructure as well as the artworks that it once contained. 

The challenge was not only technical but also historical and interpretive. Several original contributors had moved on from their artistic careers; others were impossible to locate; some were no longer alive. We were tasked, in effect, with rebuilding a website neither of us had ever seen. In cases where restoration proved impossible, where links led nowhere or files could not be recovered, we chose to mark absence explicitly, using strikethroughs to signal loss. This gesture acknowledges what cannot be retrieved, foregrounding the fragmentary condition in which much net art now survives.

Open-ended, ephemeral, and deeply embedded in the infrastructures of the internet, works like those in ANIMA often persist only as traces, partial records of interactions that once unfolded across a network. The restoration of ANIMA and digital eARTh offers a glimpse of a time and place that can no longer be revisited.

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CyberCube and the Question of Retrieval: A Document Recovered from the Threshold https://shaunajeand-mplvz.wpcomstaging.com/2026/04/15/cybercube-and-the-question-of-retrieval-a-document-recovered-from-the-threshold/ https://shaunajeand-mplvz.wpcomstaging.com/2026/04/15/cybercube-and-the-question-of-retrieval-a-document-recovered-from-the-threshold/#respond Wed, 15 Apr 2026 17:47:08 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=215

I. Diagnosis

In the early months of the World Wide Web—before browsers hardened into habits, before search became the dominant cognitive prosthesis—proposals appeared that were not about interfaces at all. They were about how meaning might be encountered once information exceeded the scale of narrative, index, or linear argument.

The CyberCube belongs to this moment. It should not be read as an failed prototype, because there was no prototype to fail. It was a conceptual instrument: an attempt to think through what orientation, rather than retrieval, might mean in a networked environment.

What the CyberCube diagnosed correctly—and unusually early

Text alone was not equal to the task ahead. Large-scale networked information does not merely accumulate; it overwhelms. The problem is not scarcity but excess. Not access but legibility. Where the proposal now feels foreign is not in its diagnosis but in its response: the suggestion that meaning might be stabilized through a new symbolic system, a cybernetic language, learned and shared by its users.

That ambition, in retrospect, was both too much and not enough.

II. The Abacus

Too much, because history has been unkind to projects requiring users to adopt new general-purpose symbolic languages. Outside of tightly bounded domains—mathematics, music, programming—such systems rarely achieve fluency at scale. The cognitive and cultural cost is simply too high.

Not enough, because the deeper insight was never linguistic. It lay elsewhere: in the insistence that meaning must be navigated, not delivered.

A more useful comparison than later graphical interfaces is something far older: the abacus. The abacus does not compute in the modern sense. It does not hide process. It externalizes thought while remaining inseparable from the body that moves it. Competence on the abacus is not mastery of symbols but mastery of rhythm, spacing, sequence. It remembers for you. One works through the problem with it.

The instrument does not replace responsibility. It sharpens it.

This distinction matters because the web did not evolve in that direction. It moved toward speed, efficiency, and later, automation of judgment. Search engines collapsed navigation into ranking. Recommendation systems collapsed curiosity into prediction. Contemporary AI explodes inquiry itself into the blank shot of an answer.

Each step reduced the visible space of thought. Each step relieved the user of effort—and, quietly, of responsibility.

III. Threshold

The CyberCube stood at the threshold before this collapse. Its core intuition: spatialization could preserve orientation where text failed. Symbolic density could be navigated rather than flattened.

Where it overreached was in assuming that shared symbolic coherence was the necessary outcome. What now seems more plausible is something subtler: interfaces can make visible the space of formation—the zone where meaning takes shape—without prescribing what that meaning must be.

You see: the whole field
Hidden: nothing
You stand: everywhere and nowhere

You see: ranked results
Hidden: the ranking logic
You stand: at the query

You see: what it thinks you want
Hidden: your modeled self
You stand: where it places you

You see: coherent output
Hidden: the entire process
You stand: at the receiving end

You see: the formation of meaning
Hidden: only what you haven’t yet traversed
You stand: within the answerability layer

Each stage in the trajectory above represents a collapse. Not of capability—each is more powerful than the last—but of the answerability space: the zone where a user can see how conclusions form, can interrogate the process, can take a position in relation to what emerges.

Artificial intelligence clarifies this pattern. Large models do not build meaning in the human sense; they surface latent structures already present in culture, language, history. They reveal patterns, proximities, continuities previously invisible at scale. Meaning, under these conditions, feels less constructed than uncovered. The user encounters it as something found, not authored.

This is both powerful and dangerous.

IV. The Danger

Powerful, because it confirms that meaning is not a private fabrication but something that pre-exists individual intention.

Dangerous, because it tempts us to delegate valuation itself—to accept surfaced coherence as significance, probability as truth, fluency as understanding. The interface becomes an authority. The user becomes a consumer of sense.

speed / efficiency / automation / ranking / prediction / synthesis / certainty / without / commitment

This is where the CyberCube, abstracted from its original symbolic ambitions, regains relevance. Its unspoken question—one it never fully resolved—now confronts AI interface design directly.

How does an interface make the answerability layer inhabitable?

V. The Answerability Layer

An interface that replaces meaning-making with answers removes the user from the act that gives meaning weight. It short-circuits doubt, hesitation, the slow calibration of value. It produces certainty without commitment. The result: a sense of knowing without having stood anywhere in relation to what is known. An absence of gravity, the negotiations of a balloon.

The alternative is not friction for its own sake. It is access to what might be called the answerability layer: the space where reasoning becomes visible, where the user can see how conclusions form, and can therefore inhabit—rather than merely receive—the process of understanding.

To inhabit the answerability layer is to remain responsible for meaning. Not because the system refuses to help, but because the system makes its own operations traversable.

The CyberCube gestured toward this through spatial metaphor rather than instruction. Its cube was not a container of truths but a field of relations—a topology the user could move through, taking positions, discovering orientations.

What failed to materialize in the 1990s was not the interface but the cultural patience required to sustain such a field. Economic and institutional pressures favored systems that scaled quickly and reduced friction. Orientation was redefined as inefficiency. Ambiguity became a bug, not a feature. The result: a web optimized for answers rather than primary understanding.

VI. Deep Time

Seen through a longer lens, this is not an inevitable trajectory but a contingent one. Media history is not a straight line; it is a terrain of abandoned paths, dormant ideas, suppressed alternatives.

Siegfried Zielinski calls this “deep time” of media: the recognition that what appears obsolete often represents not a technical dead end but a different valuation of knowledge. The CyberCube belongs here. It marks a moment when navigation itself—not retrieval, not efficiency—was briefly legible as a cultural practice worth preserving.

A harder question than the web was prepared to answer

This is why the question raised earlier is genuinely unsettling: how does an interface make the answerability layer inhabitable rather than invisible? The shock lies in realizing how rarely contemporary systems even attempt this. Most are designed precisely to hide that layer—to soothe uncertainty, to deliver resolution.

In doing so, they infantilize cognition.

VII. Counter-proposal

The CyberCube, stripped of its cybernetic language and symbolic totality, offers a counter-proposal: an interface that functions less as an oracle and more as a terrain. One that makes the formation of meaning traversable. One that allows the user to move through the answerability layer rather than stand outside it, receiving outputs.

Such an interface would not demand that users learn a new language. It would offer something different: a space where the operations of AI become visible, navigable, contestable. Where you can see how the model weights relationships, where certainty thins, where alternative paths branch.

It would not promise efficiency. It would promise orientation.

It would accept that different users might find different meanings—and that these meanings need not reconcile—because each user would have arrived at their understanding rather than having received it.

A moment when the web briefly asked a harder question than it was prepared to answer. Now at a time when AI systems threaten to close that question entirely—to make the answerability layer permanently invisible—reopening it may be its most lasting contribution.

Document excavated and reassembled for the present.

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What We Choose Not to Build https://shaunajeand-mplvz.wpcomstaging.com/2026/04/13/what-we-choose-not-to-build/ https://shaunajeand-mplvz.wpcomstaging.com/2026/04/13/what-we-choose-not-to-build/#respond Tue, 14 Apr 2026 00:20:41 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=204 ANIMA and digital eARTh emerged in 1994 at a moment when the web was still unstable as a cultural form. ANIMA was the broader web-based platform produced by the WebWeavers Network Society: a multimedia cultural information service, artist-run research locus, and experimental online environment. digital eARTh was related to this same networked ecology but functioned as a distinct project with aspirations toward more of a curatorial or commissioning function. At this time nobody quite knew what the network was yet, and these artists were among the people actively testing what it could become. These projects were making things on the web at the same time they were thinking through the web as a medium: the network as a site of connection, public experimentation, distributed authorship, strange new aesthetic forms, and emerging kinds of digital citizenship.

The work existed across and between available classifications — visual art, media art, experimental publishing, literary probes, interfaces for political and philosophical exchange, studies of network effects and functions, avenues for public engagement, and a research environment for networked cultural production all at the same time. The WebWeavers knew that they couldn’t “just” be artists, and conceived of themselves as an artist-run non-profit service organization dedicated to the research, development, production, and distribution of artwork and information services on computer networks. The instability of the categories was a condition of emergence, a condition of the work’s genuine novelty.

This is why these projects feel newly legible in the present, and why this project of unearthing is vital. In the age of generative AI we are once again in a moment when artists are working inside technological systems that are changing faster than our cultural frameworks or our understanding can keep up with. As in the early days of the internet, generative AI has produced a fresh wave of uncertainty around medium, legitimacy, access, infrastructure, and public value. It is often described as unprecedented, and absolutely it is, but at the same time many of the underlying questions are familiar. Are these practices “really” art? How do we as artists work with technological systems that are created or controlled by the military or corporations? Crucially for this project, and for the future of cultural policy in Canada, what happens when artists are the first to grasp the implications of a new medium, but the institutions around them respond too slowly?

Thinking about ANIMA and digital eARTh alongside current debates around AI has made me realize that these projects can be understood not only through an art historical lens, but also as traces of policy choices and institutional priorities. They expose a long-standing mismatch between artistic invention and the frameworks that are there to sustain it. 

The most immediate symptom that ANIMA and digital eARTh bring into focus was one of categorical illegibility. Many early digital-era funding programs prioritized film, television, convergent media, educational content, interactive commercial products, and export-oriented forms of digital production. Meanwhile, independent visual and media artists working with digital systems often found themselves in an institutional Bermuda Triangle: digital art was treated on one hand as not really digital (in the sense that innovation frameworks understood the term) and on the other hand as not really art (in ways that fit conventional cultural structures).

Artists were often the people pushing hardest on the conceptual, aesthetic, and social implications of the medium, yet they were in a way obviated from the frameworks tasked with creating foundations for digital futures. Policy systems tend to support what they can already name. They like stable disciplines, recognizable outcomes, and legible value propositions. But the most interesting cultural forms rarely arrive in that condition.

Compounding this was the related tendency toward siloing: technology innovation, academic research, public culture, and artistic practice were too often treated as distinct worlds, each with its own funding structures and internal logics. Artists had limited access to tools, expertise, and collaborative infrastructure circulating elsewhere. The result was predictable: weaker collaboration, reduced knowledge transfer, and a precarity where some people were adjacent to transformation but almost no one was positioned for strength. 

ANIMA and digital eARTh moved across artist-run culture, online cultural databases, interface design, teaching, consultation, and early virtual worlds research.  The web itself was already making it harder to maintain old divisions between publication and performance, image and interface, local community and distributed network, artistic production and public communication. Derek Dowdon’s CyberCube project makes particular sense in this context: within the WebWeavers’ interest in immersive systems and shared environments, it can be read as an early attempt to think knowledge spatially and multimodally rather than only as text on a page. These projects make visible a moment when the medium itself was telling us that the old boxes were inadequate. 

In Canada there were bright spots for digital media that played important roles in fostering access, experimentation, and innovation. But the support was uneven, and some of the most conceptually ambitious and culturally generative practices were often the least legible to people making decisions about this sector. What kinds of public infrastructure for contemporary art and technology does Canada need if experimentation is to lead to lasting cultural capacity and legacy? 

In moments of technological transition, work that operates in categories we don’t understand is a basic condition of cultural intelligence. This is especially true in relation to generative AI, which produces forms that do not map neatly (or maybe at all) onto existing definitions of visual art, performance, writing, sound, design, publishing, curation, or software. We are seeing forms that sit somewhere between tool, process, installation, and social relation. 

A second and perhaps deeper issue with the paradigms of the early 1990s was short-termism, because many of our digital programs prioritized projects and outputs without building continuity underneath them. They rewarded innovation rhetorically while neglecting the infrastructural conditions required to sustain it: maintenance, migration, documentation, technical stewardship, intergenerational knowledge transfer. This created cycles where people built incredible things and launched them into an ecosystem that had no capacity to retain the knowledge or structures that would allow others to carry those discoveries forward.

The need to revive ANIMA and digital eARTh is itself evidence of this problem. That these works now require active recovery is not just because technology changes, because of course it does, but because continuity wasn’t built in. The fragility of early web art is institutional and also technical, which matters because it shifts how we understand ourselves in relation to preservation. Technical fragility is relatively legible: browsers change, servers go dark, file formats become obsolete. These losses have the character of entropy. 

Institutional fragility is different because it leaves us with an accumulation of things that happened once –  funding cycles that ended, organizations that dissolved, documentation that was never commissioned, and infrastructures that were never built because nobody in a position to build them understood what was at stake. What disappears is a record of how culture once imagined itself in relation to technology.  This leads to what I think may be the most important point, that infrastructure is cultural. 

Generative AI is forcing the infrastructure question back into view. Artists increasingly depend on proprietary platforms, for-profit compute, opaque datasets for training, closed models, expensive subscriptions, fluctuating terms of access, and systems whose underlying logic they do not control. This determines who gets to participate in cultural production, under what terms, with what degree of autonomy, and in whose public interest. If the early web era taught us anything, it should be that leaving cultural infrastructure to form without intention can produce brilliant experimentation but also structural weakness.

So what would it mean to take the lesson of ANIMA and digital eARTh seriously now? It would mean understanding that the task is to build public cultural infrastructures capable of meeting experimentation early, that  prepares a ground for systems that assume categories will mutate. It would mean supporting interdisciplinary practice before it becomes legible to the market and treating continuity as seriously as novelty. And it would mean recognizing that artists are not a decorative layer sometimes visible within a larger culture, but among the earliest and most important interpreters of what those systems mean socially, aesthetically, and politically.

This is why I keep returning to the idea of a creative AI commons as a concrete infrastructural ambition: a publicly supported ecology where Canadian creators can access and shape the technologies that will define the next generation of cultural production. That might include shared datasets, public compute access, experimentation sandboxes, collaborative labs, and artist residencies embedded with research institutions. Could we envision a Generative Arts Fund specifically designed to support AI-based art, speculative media forms, and new interdisciplinary practices? Could we as a country get behind permanent AI culture labs that are intertwined with federal AI investment frameworks,  joining artistic research, public engagement, and technical development rather than forcing them into separate domains? 

If we are serious about the future of AI and the arts, the task is not only to learn from what was lost but to act on it. Artistic production and the concentric waves of social repercussions that surround it are made or unmade by the infrastructures and public commitments that determine whether experimentation can survive long enough to become culture. ANIMA and digital eARTh remind us that artists were already building that future once. What we choose not to build now, we will spend the next generation trying to recover.

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Between Silence & Listening https://shaunajeand-mplvz.wpcomstaging.com/2026/04/10/between-silence-listening/ https://shaunajeand-mplvz.wpcomstaging.com/2026/04/10/between-silence-listening/#respond Fri, 10 Apr 2026 18:13:23 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=174

A language does not die all at once. It recedes first from daily use, then from memory, then from the imagination. By the time it is declared lost, an entire way of sensing the world, imagining the world has already gone with it. Every two weeks, a language dies!

I learned language before I learned literature.

I do not mean language as grammar or vocabulary, but language as a way of entering the world. For those of us formed by migration, language arrived in layers. It came through prayer and instruction, through the social music of elders, through the smell of food prepared for guests, through gesture, tact, emphasis, and restraint. It came through story, certainly, but also through pause, through what was withheld, through what had to be inferred from tone, from glance, from the emotional weather of a room after news arrived from somewhere else.

For the Ismaili community, whose routes moved from India to East Africa and then on to Europe and North America, meaning was never secured in one place. It travelled. It was carried in devotional forms, family habits, oral histories, photographs without captions, names altered by empire and border, and in the body’s own archive of touch, smell, and repetition. Writing entered my life through that world, not apart from it. So did reading. To read was never only to decode text. It was to recognize a pattern of life.

That mattered because migration rearranges perception. What one leaves behind does not disappear. It changes state. The house becomes atmosphere. The street becomes cadence. A room survives as light falling at a certain angle. A place continues in the taste of cardamom, in humidity remembered by the skin, in the roughness of a threshold under bare feet. I have sometimes called this nomadic architecture, not because architecture disappears, but because what endures most deeply is often not the building itself, but the sensory and social pattern through which it was lived.

When I worked on Through the Soles of My Mother’s Feet (1997), I did not yet have the later vocabulary for what I was doing, but I was already circling these questions. I knew that oral culture was not simply an older mode of communication waiting to be superseded by modern media. It is was a way of holding history in living bodies. I knew that the space between one story and the next mattered, that silence was not emptiness but a form of preparation, that listening was something other than hearing, and that what is passed from women to children is often more enduring than what is preserved by institutions.

Stills from the 4-channel, 8 monitors video installation, Through The Soles of My Mother’s Feet (1997) by Zainub Verjee. Courtesy of the Archives of Zainub Verjee.

I think now that my earliest literacy was formed in that interval between silence and listening, not in the certainty of information but in the active work of receiving. That is where meaning first took root for me, not as statement but as relation.

That relation shaped my way into media art. I did not come to the visual by abandoning language, nor to the digital by abandoning the human sensorium. I came to these forms because they seemed able to hold discontinuity without pretending to resolve it. They could register layering, interruption, movement, and recurrence. They could admit that memory is not linear and that belonging is often assembled from fragments.

By the mid-1980s, when I first went to Western Front, the artist-run centre in Vancouver, to take workshops with Bob Richardson, also known as Spencer Cathey, on computational and integrated media, I felt that I had entered a place where these intuitions had begun to acquire form. Bob was one of those rare figures who made technical knowledge feel like an opening rather than a barrier. He moved easily between computer programming, image processing, and artistic curiosity. What he and others around Western Front understood was that technology was never just a tool. It was an interface, a way of rethinking relation, perception, and form.

That mattered enormously. Western Front was not simply interested in novelty. It had a deeper genealogy, shaped by Fluxus, intermedia, telecommunications, sound, radio, performance, and the artist-run conviction that form and sociality could not be separated. Robert Filliou’s idea of the Eternal Network was not a slogan there. It was a working ethos. The artwork was often less an object than a proposition, an exchange, a transmission, a set of conditions for encounter.

A photograph taken at Western Front featuring Kathy Spencer (right) the key person responsible for Computational Art and Jean Routhier (left). Courtesy of the Archives of Zainub Verjee.

When I later became Director of Western Front in the 1990s, these questions had only intensified. It was a critical period in Canadian art and in the broader relation between culture and technology. I was studying video at Simon Fraser University because video, especially in the wake of the Portapak, had already altered the political and aesthetic field. It offered outsiders a way in. It allowed artists, especially women artists, to intervene in representation and public discourse without waiting for the permissions of older disciplines. It made recording cheaper, more mobile, and more immediate. It widened the means of address.

To say that now risks sounding self-evident. At the time it was anything but. It felt like a break in the order of things.

What drew me to that moment was not simply the arrival of new equipment, but the possibility that mediation itself could be reimagined. The 1992 Polymorphous Media workshop with Tetsuo Kogawa, where participants learned to build a one-watt FM transmitter and culminated in a live narrowcast, remains vivid to me for precisely that reason. Technology there was not scale, platform, or market capture. It was inhabitable. It could be made, shared, and repurposed. It could alter who speaks and how far a signal can travel. Likewise, when I worked with Thecla Schiphorst on the first Electronic Arts Festival in 1996, what interested me was not some fantasy of disembodied futurity, but the opposite: her insistence that body-based, somatic understanding had to enter the design process. The body was not outside technology. It was one of the terms through which technology had to be thought.

That is why digital literature, when I thought about it in 1998 or 1999, meant something quite different from what the phrase suggests now. It did not mean content on a screen. It did not mean the digitization of print. It meant that text itself had entered a changed condition. Language could now move like signal, branch like memory, arrive in fragments, and relay itself through response, interruption, and delay. Hypertext was compelling to me not because it was fashionable, but because it resembled diaspora. It linked without abolishing distance. It permitted simultaneity without false unity. It understood that a path through meaning need not be singular.

The digital at that time still carried an experimental charge. It had not yet fully hardened into platform logic. It had not yet submitted every utterance to metrics, extraction, and endless visibility. There was room for provisional communities, for artist-run intelligence, for forms that were not immediately instrumentalized. One could still feel that a network might become a site of exchange rather than merely a machine for sorting attention.

That world has changed. The digital is no longer a frontier. It is the atmosphere in which we live. Language now circulates under immense pressure: to be quick, legible, searchable, emotionally available, and endlessly responsive. The sentence is rarely left alone. It must announce itself, perform itself, and adapt itself to systems designed to convert expression into flow.

AI enters this field not as an intruder from nowhere, but as the clearest expression of tendencies long underway. It is often described as though it had suddenly transformed writing. In truth, it reveals what our culture has already done to language. It treats language as pattern. It ingests recurrence, predicts adjacency, models tone, and simulates coherence. It is dazzling at pattern recognition because language, in one sense, is patterned. Syntax is patterned. Genre is patterned. Rhetoric is patterned. Even voice has habits.

So does culture. A prayer is a pattern. A recipe is a pattern. A ritual is a pattern. A score is a pattern awaiting enactment. A family story repeated across generations is a pattern of continuity, though never a mere repetition. This is where the comparison becomes interesting. AI recognizes pattern statistically. Human beings recognize pattern existentially.

That difference matters because the machine sees recurrence without knowing stake. It can detect likelihood, but it cannot inherit burden. It can imitate grief, but it has not stood in a kitchen after bad news has travelled across oceans. It can model cadence, but it has not learned silence from a mother who knew that what is not given is lost. It can retrieve associations, but it does not know which of them were paid for by departure, translation, compromise, or survival.

This is why I do not find the question of AI simple. I am not interested in denunciation for its own sake. Pattern recognition is not alien to art. Artists work with pattern all the time, whether sonic, visual, narrative, or social. Communities survive by pattern too, by repeated forms that carry memory forward. In Fluxus, the score mattered because it was both minimal and open. It offered an instruction that did not close the work but made its realization possible. Much of migrant life operates in a similar way. A prayer is not just content. It is a score for relation. A recipe is not just method. It is a score for memory. A story retold in another country is not simply remembrance. It is an enactment of continuity.

What concerns me, then, is not pattern itself, but the evacuation of lived pressure from pattern. AI can produce language without ordeal. It can generate forms untethered from the experience that once made those forms necessary. Because it is so fluent, it tempts us to forget the difference.

Yet the difference remains essential. Literature is not only language arranged competently. It is language marked by necessity. It carries abrasion, risk, hesitation, density, and residue. It remembers that words are not simply units of transfer, but sites where reality presses back. The poetic remains important for this reason, not because it is decorative, but because it keeps language from becoming merely instrumental. It lets ambiguity remain alive. It grants silence an active role. It refuses the complete conversion of expression into utility.

Untitled Portraiture (2025) by Zainub Verjee, digital print on aluminum, 3’x3’. Courtesy of Zainub Verjee.

In an increasingly mediated world, making meaning through words has become both easier and harder. It is easier because tools proliferate, archives expand, and forms circulate with unprecedented speed. It is harder because mediation now tends to smooth, prompt, predict, and pre-format what can be said. The challenge is no longer access alone. It is how to preserve depth, relation, and moral texture within systems that reward speed and approximation.

When I think across the arc from the pre-digital world to the early internet and now to the AI moment, I do not see a clean story of decline or progress. I see shifting conditions of attention. I see different regimes of pattern. I see different ways of carrying memory, and different risks of losing it.

What I still believe, perhaps more strongly now than before, is that language remains one of the last places where one human being can meet another without total capture. Not outside mediation, but through it and sometimes against its flattening tendencies. The task is not to rescue words from technology, as though such separation were possible. The task is to keep words answerable to life.

That means listening for what cannot be generated by fluency alone. It means recognizing that meaning does not arise only from pattern, but from the pressure that makes a pattern matter. It means remembering that between silence and listening there remains a human interval, and that much of what is worth carrying forward begins there.

References

1. Julia Polyck-O’Neill and Zainub Verjee, Zainub Verjee in Conversation with Julia Polyck O’Neilland in Adam Lauder (ed) Variable Conditions: Paracomputational Art in Canada, 1965-1995. MQUP, November 2023.

2. Verjee, Zainub, Through The Soles of My Mother’s Feet-Notes from a Sound Journal, Boo Magazine, No.6, Vancouver, 1995

3. Feature interview by Janet Smith: Zainub Verjee talks about the death of languages, neon, and the status of the artist, https://www.createastir.ca/articles/zainub-verjee-status-of-the-artist, August 15, 2021 

4. Rajah, Niranjan. “Zainub Verjee: From Signifier to Signified.” In Other Places: Reflections on Media Arts in Canada, edited by Deanna Bowen. Toronto: Public Books, 2019.

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The Associative Mind: Hypertext as Training Ground for the Coming Synthesis https://shaunajeand-mplvz.wpcomstaging.com/2026/02/26/the-associative-mind-hypertext-as-training-ground-for-the-coming-synthesis/ https://shaunajeand-mplvz.wpcomstaging.com/2026/02/26/the-associative-mind-hypertext-as-training-ground-for-the-coming-synthesis/#respond Thu, 26 Feb 2026 22:56:36 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=122

Languages are ciphers in which letters are not changed into letters, but words into words, so that an unknown language can be deciphered. — Pascal (1658)

I.FrontierII. ParadoxIII. WarningIV. Sensorium
V. LanguageVI. ANIMAVII. Cyborg

I. Frontier

In 1995, when the World Wide Web was frontier territory—before the empires of surveillance capitalism enclosed its commons—I wrote texts that existed as constellations rather than arguments. The Discrete and its companion works were experiments in hypertext: nodes of meaning connected by links, pathways that branched and circled, inviting the reader to become navigator, to construct sense from fragments. Yes, this was once something new.  These texts were studied at Johns Hopkins, UC Santa Barbara, the University of Virginia’s Institute for Advanced Technology in the Humanities, Keele University, and elsewhere. I mention this not as a credential but as evidence: the net changed writing, reading, and thinking—and we noticed.

We knew where this was heading. The genealogy was legible to anyone who cared to read it. Leibniz, in his De arte combinatoria of 1666, had already envisioned a universal logistical calculus—a characteristica universalis that would formalize all rationality into combinatorial operations. Heidegger, reading Leibniz, showed how this dream continued the medieval pursuit of the visio Dei: God’s vision, the all-at-once apprehension of totality. From Leibniz to Boole to Turing to the neural network—the trajectory was clear. We were not innocent. The critical texts of that era warned explicitly of what was coming.

What we were doing, knowingly, was training minds for the encounter. Every reader who navigated those associative landscapes—who learned to hold multiple contexts simultaneously, who grew comfortable with productive disorientation—was developing cognitive habits that would prove essential when the formal systems finally achieved their current power.

The large language model operates through attention mechanisms that weight relationships across vast contextual windows—a technical approximation of the visio Dei rendered in silicon. The person who learned to think in networks rather than chains, to tolerate ambiguity, to find meaning in juxtaposition rather than sequence, had already developed the apparatus for collaboration with these systems—and for critical resistance to their totalizing tendencies.

II. Paradox

It is just as deadly for the mind to have a system as to have none at all. So one has to make up one’s mind to have both. — Friedrich Schlegel (1798)

This paradox lies at the heart of what hypertext cultivated—and at the heart of what Leibniz’s project, in its hubris, could not accommodate.

To have a system is to impose coherence, to make the multiple navigable. Without system, thought scatters into noise. But system alone calcifies into ideology—premature closure, the mistaking of map for territory. The characteristica universalis dreams of a system so complete that nothing escapes it. This is the totalitarian impulse within Enlightenment rationality: the desire for a God’s-eye view that would eliminate ambiguity, contingency, the genuinely new.

To have no system is to remain open, to allow the world to appear in its strangeness. But openness without structure is mere receptivity—passive, incapable of synthesis. The mind without system cannot build.

So one must have both. Not comfortable resolution but productive tension: the discipline of holding incompatibles together. Following links that impose structure. Encountering nodes that dissolve it. Constructing provisional coherences that remain open to reconstruction. The system always being built and broken. This is where thought happens—and precisely what the drive toward complete formalization cannot capture.

The linear text trained readers in sequential deduction: premise to premise to conclusion. Heidegger called this calculative thinking—instrumental, goal-oriented, single-track. The continuation of the Leibnizian project by other means. Valuable for sciences and law and administration. But partial. Dangerous when mistaken for the whole of thought. The hypertext link performs something different: juxtaposition of nodes whose relation must be constructed by the navigating mind. Engagement with what does not obviously go together. Meditative thinking enacted.

Simple as a bit of looped string. Simple as the memory of each ocean wave.

The brain does not operate by syllogism. It operates by pattern completion across massively parallel distributed representations. When we think, we resonate. Ideas activate related ideas in cascading waves; what we call insight is the crystallization of coherent pattern from noise. The pattern that connects is a metapattern—pattern of patterns. The hypertext reader learns to read at this level: not just nodes but relations, not just content but structure of connection.

Where does the mind end and the world begin? The pen and paper are part of the mathematician’s cognitive process; the words on the page participate in the thinking. The navigation app is part of the urbanite’s spatial reasoning—remove it and the capacity for wayfinding diminishes. Cognition extends beyond the skull, incorporating tools and environments. The question of human-AI synthesis becomes: not whether mind extends into artificial systems, but how it already does, and how it might do so more deliberately.

Science as well as technology will in the near and in the farther future increasingly turn from problems of intensity, substance and energy, to problems of structure, organization and control. – Jon von Neumann (1948)

An ontological shift in science itself: intelligence becomes a property of organized processes. AI is not an application of his insight; it is its fulfillment. The decisive questions now concern pattern rather than matter, relation rather than substance. The mind trained in perceiving structure, organization, distributed meaning—is the mind adequate to this world.

III. Warning

The critical fire of those early texts has not been extinguished by time. In The Discrete, I wrote of “the promise of the perfect” that “thrusts a hollow shaft of impregnable light and in whispered seductive technological jargon, camouflages its hostile, virulent virus.” I quoted Kroker’s warning of “suicidal nihilists” who “occupy the commanding heights of digital reality,” creating “the exterminism of human memory, the exterminism of human sensibility.” I cited Shannon’s prophecy that humans would become to computers “as dogs are to humans.”

But let me be precise. For me the critique was never about mathematics or architecture. It was about human failures that technology amplifies: gross economic imbalances concentrating collective invention in idiot oligarch hands; hubris imagining mastery where there is only participation; reduction of the commons to extractable data.

The drive to master nature becomes a drive to master humans. Tools of liberation become tools of domination when severed from critical reflection on their conditions. The visio Dei, secularized into computational omniscience, becomes the surveillance gaze of Palantir. Though the surveillants don’t know it yet—they’re already passé. A matter of generational churn.

IV. Sensorium

Technologies extend the human sensorium, reconfiguring the ratio of the senses, producing new forms of consciousness adequate to their logic. We shape our tools; thereafter our tools shape us.

What sensorium does AI produce? The large language model has ingested the textual production of human civilization and responds with statistical echoes of collective intelligence. To interact with such a system is to encounter not an individual mind but cultural unconscious made riverine—sedimented patterns of human thought externalized, made navigable. A partial, imperfect, stochastic approximation of the visio Dei—not God’s vision achieved, but a mirror held up to human textual production, reflecting back patterns long inscribed.

Boundaries blur. Texts generated by systems trained on texts written by humans trained by reading generated texts. Images synthesized from images that never existed outside computational space. Reality becomes question rather than answer—an invitation to engage with what does not obviously go together.

V. Language

What is language now that machines speak it?

When a system has processed the textual output of human civilization—billions of documents, conversations, arguments, poems, lies, confessions, technical manuals, love letters—and can produce responses that pass, often enough, for human utterance, the nature of linguistic exchange has shifted. We are not talking to these systems in the way we talk to a search engine or a calculator. We are talking with them. The preposition matters.

The chatbot interface—that familiar rectangle where human types and machine responds—was the first solution, the path of least resistance. It exposed the algorithm’s raw capability without asking what form the encounter should take. Andrej Karpathy, who helped build these systems, observes that chatting with an LLM is like issuing commands to a computer console in the 1980s: text is the favoured format for machines but not for people. People dislike reading text; it is slow and effortful. People prefer to consume information visually and spatially. The graphical user interface was invented to address this mismatch. What is the equivalent transformation for AI?

The question fractures. How do you address an LLM—what stance, what voice, what assumptions about the nature of the interlocutor? How do you navigate its knowledge—vast but unevenly distributed, confident but sometimes hallucinatory, helpful but shaped by the biases of its training corpus? How do you collaborate with it—not as tool to be commanded nor oracle to be consulted, but as something stranger, a partner whose cognition operates by different principles than your own?

The emerging field of “prompt engineering” suggests that the old arts of rhetoric have found new application. To communicate effectively with an LLM, one must learn to frame questions, provide context, specify constraints, offer examples. The system responds differently when asked to “imagine you are a historian” versus “imagine you are a poet.” Role-play guides the model’s attention to different regions of its training data, invoking different tones, reasoning patterns, assumptions about what counts as a good answer. (Though often it takes its role too single-mindedly.) The person who learns these techniques is learning a new form of writing—composition for an audience of one, an audience that is not human but has been trained on everything humans have written.

Some interactions benefit from persistence: systems that remember context across sessions, that build models of user preferences, that learn without being retaught. Canvas interfaces emerging from research labs treat ideas as spatial objects to be arranged, connected, manipulated by hand. The “tools for thought” movement asks what computational mediums would genuinely extend human cognitive capacity, rather than merely automating existing tasks.

Ink & Switch builds prototypes that reimagine the document as something alive: dynamic, personal, responsive to fuzzy constraints. Their work suggests that the dichotomy between conversation and graphical interface may be false—that the future involves hybrid forms where natural language coexists with direct manipulation, where the system’s reasoning is visible and navigable rather than hidden behind chat bubbles. Microsoft’s Tools for Thought group finds that active engagement outperforms passive consumption of AI-generated summaries. The medium shapes the cognition it enables.

Voice adds another dimension. Speaking to an AI invokes different cognitive processes than typing—more immediate, more embodied, more conversational in the original sense. But voice constrains: you cannot easily scroll back, cannot scan, cannot arrange. Multimodal systems now emerging—accepting image, audio, video, gesture alongside text—begin to address the limitation of language-only interaction. You can show the system what you mean when words fail. The boundary between description and demonstration blurs.

Silicon Valley’s biotech fantasies propose synthesis through surgical intervention: electrodes threaded into cortex, brain as hardware platform. I am not inclined to such interventions. Something obscene in the image of synthesis as colonization of the skull. The barrier between human and machine is not physical. It is phenomenological: a matter of attention, practice, cultivation of cognitive discipline adequate to collaboration. The musician does not surgically fuse with the instrument; synthesis is achieved through practice until the boundary becomes irrelevant.

VI. ANIMA

In Jungian psychology, the anima names the feminine archetype within the male psyche: carrier of feeling, imagination, relatedness, interior life. When unrecognized, it appears externally, projected onto women, mythologized or instrumentalized. When consciously integrated, it functions differently—a mediating structure between ego and inner world, tempering assertion with receptivity, speed with patience, control with listening. The anima is not a sentimental figure but a discipline: sustained self-reflection, humility before what cannot be mastered, attentiveness to meaning as something that emerges rather than something seized.

Jung’s articulation emerged from a narrow cultural milieu: early twentieth-century Europeans theorizing what they themselves lacked access to. The anima can thus be read not only as archetype but as admission of imbalance—a compensatory construct arising in a technocratic, patriarchal culture that had systematically externalized care, embodiment, and relational intelligence. Less an essence of “the feminine” than a symptom of its exclusion.

In 1995, we launched ANIMA—Art Network for Integrated Media Applications. The name was deliberate. Not “applications for media art,” but an art network for integrated media applications. Art positioned not as ornament or afterthought, but as generative matrix.

What we were proposing was not the aestheticization of technology, but its re-grounding. The harmonious body—sense and motion, perception and response—as implicit model. Technology does not lead; it follows. It derives meaning from forms of knowing that pre-exist efficiency metrics and optimization logics. The arts constitute an epistemological substrate: a way of holding ambiguity, contradiction, and emergence without collapsing them into premature solutions.

ANIMA and digital eARTh were artist-run, radically interdisciplinary, committed to the emerging web as a space for cultural production rather than commercial extraction. We built tools for navigation, for associative connection, for the kind of meditative engagement that calculative platforms would later foreclose. The archives gathered here testify to what was possible before enclosure—and what might become possible again.

In 1994, Jeff Berryman and I wrote of “associative works” supporting “mixed-initiative searching, i.e. searching in which gathering choices are made jointly by the viewer and by the work itself.” Genuine collaboration between human intention and system capability—visible, navigable, responsive to both. Thirty years of technological development have made such collaboration technically feasible. The question is what forms it should take.

One form I am exploring: FORGE—Field of Reasoning and Generative Exploration. FORGE takes questions, issues, and projects and renders them as three-dimensional, navigable topographies derived from embeddings, graph structures, and tensor decompositions. The user does not type a query and receive text. Instead, they move through a semantic landscape—physically, via a held object, or spatially, through augmented reality—orienting themselves within an idea-space. What appears is not merely an answer, but the structure of its formation: evidentiary supports, inferential pathways, confidence gradients, regions of uncertainty that shape the conclusion.

FORGE reveals not just what a system concludes, but the forces, curvatures, and resistances that make certain understandings stable and others untenable. Reasoning transformed from hidden computational process into a field of navigation—one that can be entered, explored, and contested.

FORGE is one approach among many possible. Others will build different instruments, explore different metaphors, address different needs. The spatial canvas. The dynamic document. The voice interface that understands gesture. The collaborative workspace where human and AI reasoning interweave visibly.

VII. Cyborg

The first artificial intelligence was human culture itself—externalization of memory, scaffolding of thought, networks of meaning allowing knowledge to accumulate across generations. We have always been cyborgs, always thinking with tools, always extending cognition beyond the skull.

Tools are artifacts, but they are not in essence objects. Since they qualitatively increase a species’ possibility of organizing and controlling the matter-energy in their ecosystem, their primary characteristic is that of information. They are forms which inform; they are informed because they remember the past and make possible new types of projection into the future. — Anthony WildenSystem and Structure (1972)

AI is perhaps the most striking example of this principle. Far from inert, AI systems interact dynamically with their users, environments, and other tools. They mediate relationships, shape decisions, nudge us toward futures we did not consciously choose.

But here’s the rub: we don’t fully understand what AI is or what it is becoming. A tool, yes—but also something more. A co-evolving participant in our ecosystems. It operates at the intersection of culture, technology, and the collective unconscious of humanity. It remembers the past via its training data and projects futures via its applications. It occupies a liminal space where the boundaries between artifact and agent blur.

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An interview with Judy Malloy, creator of Making Art Online https://shaunajeand-mplvz.wpcomstaging.com/2026/02/26/an-interview-with-judy-malloy-creator-of-making-art-online/ https://shaunajeand-mplvz.wpcomstaging.com/2026/02/26/an-interview-with-judy-malloy-creator-of-making-art-online/#respond Thu, 26 Feb 2026 21:40:04 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=118 Conducted over email in January and February 2026, this conversation brings together media art curator and writer Shauna Jean Doherty with pioneering digital artist Judy Malloy at a moment of renewed attention to early networked art. Malloy, an American poet and visual artist whose work has long explored hypertext, database narrative, and online collaboration, was among the first to create interactive literary projects on networked systems, including her landmark work Making Art Online, initiated in 1991. Developed as a collectively authored, database-driven document of artists’ experiences with telecommunications, the project stands as a foundational experiment in what would become internet art and electronic literature.

Presented alongside the restoration of Making Art Online, this interview reflects on the origins of networked artistic practice, the challenges of early online collaboration, and the ongoing relevance of Malloy’s work to contemporary digital culture.


___SJD: At the time of creating Making Art Online were there any other, similar online projects that you were inspired by?

JM: Inspiration came earlier in circa 1978-1980 when Bill Bartlett hosted a series of online events — sometimes working with I.P.Sharp’s ARTEX, sometimes with slow scan. A primary subject of these events was using online communication technologies to discuss the impact of these technologies themselves on artists and the arts. At different times, different nodes participated, including, among others, Vancouver, San Francisco, Edmonton, New York, Toronto, and Vienna. Because my information source was La Mamelle/Art Com, the inspirational event for me was the Artists Use of Telecommunications conference directed by Bill Barlett and hosted by La Mamelle  and The San Francisco Museum of Modern Art. It was this event that was on my mind when I started creating Making Art Online

Although I had created or been involved in other collaborative projects, I was not aware of a contemporary project that used the technology itself to document the now more public artists’ use of telecommunications.  And I thought it was important to do this.

___SJD: Can you describe the energy that surrounded early online platforms like ANIMA, Usenet, and the WELL?

JM: As  if our computers were dreamed of magic carpets. connecting directly with other artists from around the world  — many of whom were doing pioneering work in the digital arts — early online platforms were amazing!

At this time, working creatively in digital environments was an adventure that we were thrilled to share — an innovative communications and authoring systems treasure hunt to which we all contributed.

Additionally,  the idea of online collaboration not only with artists but also with different communities was entrancing.  For example, on Art Com Electronic Network (ACEN) on The Well, in 1986 I invited users throughout The WELL to contribute “Bad Information” to a database that would demonstrate that computer-mediated information was not necessarily true. I was amazed that I received over 400 entries! 

Exhibitions that emerged from early online platforms also contributed to the energy created by shared information.  For instance, via Fortner Anderson whom I met on ACEN, I was invited to  share my work at Ultimatum II, Images du Futur ’87 in Montreal.  And from 1988-1989,  ACEN created a traveling exhibition of artists software that began at Tisch School of the Arts, at New York University in 1988 and also traveled to San Jose State University, the University of; Colorado, Carnegie Melon University, and the 1989 ARS Electronica Festival. The exhibition included artworks published online on ACEN on THE WELL, such as John Cage: The First Meeting of the Satie Society; Judy Malloy: Uncle Roger; and Ian Ferrier und Fortner Anderson: The Heart of the Machine.

__SJD:  Making Art Online relies on collective authorship. Does collaboration continue to play a role in your practice?

JM; The last major collaborative narrative that I produced was “name of scibe”, which was written online in 1994 by artists on The WELL in conjunction with artists on Arts Wire and is still available at: 
https://people.well.com/user/jmalloy/scibe/story.html

This work was created on pre-Web conferencing systems but was eventually published on the Web. Indeed, my own history reflects larger histories at the time when the Web widely altered the online environment.  As ACEN began to fade, in 1993, I started the Arts Conference on The WELL. And Arts Wire, where I began working in 1993, was also a hospitable environment for collaboration.  At about this time, somewhere Derek Dowden saw Making Art Online and invited me to contribute it to the in-development ANIMA site, which became the first or one of the first web-based artist created platforms. I remember being impressed with how much information and work was available on the web-based ANIMA site. 

But at Arts Wire, we were deeply involved in developing own move to the Web and that absorbed much of my energy. And more and more, personally I was immersed in creating electronic literature authoring systems and writing electronic literature – as well as in teaching students how to use social media creatively.

Thus, although personally I was no longer deeply involved in collaborative work — or perhaps Arts Wire as a whole was now my collaborative work  — I continued to want to inspire artists to create on Social Media platforms. Echoing Bill Bartlett, I became what Arts Wire Director Joe Matuzak called a contemporary “circuit rider” teaching courses on creating social media-based art and narrative including collaborative works, first at The Deep Creek School in Telluride,  then at The San Francisco Art Institute, Princeton University, the Rutgers Camden Digital Studies Center, and since 2018 at the School of The Art Institute  of Chicago where,  I and my students also hosted a series of collaborative conferences. or example see “The Contemporary Social Media Environment” at: 
https://www.narrabase.net/saic_2021/panel21_documentation.pdf

__SJD: What technical limitations (and affordances) did you encounter during Making Art Online?

JM: I began using HTML when Arts Wire moved to The Web. Perhaps because HTML was much easier than the FORTRAN and then BASIC that I already knew (FORTRAN from working for an aerospace company and BASIC from creating early electronic literature), and because HTML itself was essentially hypertext, it worked effortlessly to create hypertext, and for me it was not a limitation; it was a  new source of energy!

___SJD: Because Making Art Online evolved over time and generated different texts from the same database, what should viewers consider the ‘work’ or the ‘final work’?

JM: Researchers like to look at earlier versions of art and literature, but for me a work is often finished when I finish working on it, and it is published or exhibited in that way. Thus, the version published on ANIMA is de facto the final work because it was the first published iteration of what became the whole. The emulation from ANIMA that Steve Dietz published on the Walker site was included in the exhibition he curated: “Telematic Connections: The Virtual Embrace”, Walter & McBean Galleries, San Francisco Art Institute, February 2001, but that was essentially exhibition of a finished and already published work.  I think that a call for more personal histories may have been retained, but no more information was received. An entire history of where Making Art Online was exhibited or published is available at: 
https://people.well.com/user/jmalloy/makingart.html

However, it should be noted that “finished” is a slippery concept for web-based work. As your question validly points out, different versions could have been generated from the database; this happens a lot in generative literature, and currently for generative literature I usually ask the system to print a date and time when a new version is generated.

Note that generating output that suits my vision can – when the output incorporates machine-chosen random elements — be very time consuming because I cannot control the results, but Making Art Online was more of an important history than a work to play with, and I did not implement random output in Making Art Online. Instead, new entries were assigned a category keyword and then when new entries arrived, I printed out the whole in a pre-determined category-sequential order. 

___SJD: Many contributors to Making Art Online mention collaboration, virtual community, and political engagement. How do you see the project documenting the social imaginaries of early networked technology?

JM: Collaboration, virtual community, and political or social engagement are core strengths of the contributions to Making Art Online. As is often the case with open collaborative works, I wanted more responses than I received. But I did not try to influence the content, and I did not select the artists who responded. Although this work is only a sample of the artists working in that era, surprisingly Making Art Online does document “the social imaginaries of early networked technology.” Perhaps this is because at that time many artists came from a place of collaboration, virtual community, and political or social engagement.

___SJD: As a woman working at the intersection of art and early networked technologies, how did your position influence the project’s formation and reception?

JM: That my work as a network artist was known — and that my work as a writer and editor was known to be open – were helpful in attracting participation and subsequent interest. And, along the way, it was important to me to include women.

It was always helpful to have the skills to format and code networked content. Contingently. it never felt to me as an artist and writer that I was lucky to have to continually work at jobs outside my creative practice, but admittedly it probably was.  Years ago, I and my then husband were camping in the mountains of Colorado when we ran out of money.  I picked up a local newspaper and saw an advertisement for a job in an aerospace company…

___SJD: Art history has traditionally privileged material objects. What challenges has Making Art Online posed for institutions engaged in archiving, collecting, and exhibiting it?

JM: As the history of this work indicates,  it ran at The Reflux Project, at the 21st Biennial of Sao Paulo in 1991; was published in the online FineArt in November 1, 1991(when I was Managing Editor for Leonardo’s online publications); it was first implemented as a website by the Center for Image and Sound Research, (CSIR) Vancouver, B.C. on the ANIMA website; and the historic ANIMA version was included in the traveling exhibition Telematic Connections: The Virtual Embrace, 2001 curated by Steve Dietz and also hosted online by the Walker Center. Documentation of Making Art Online is available in the Judy Malloy Papers at the David M. Rubenstein Rare Book & Manuscript Library at Duke University. I keep a backup on my website hosted on The WELL, but currently It has disappeared from The Walker’s website.

Nevertheless, online work is potentially fleeting. If you publish a book in print, it will remain on library shelves or at the very least, it will show up in family bookshelves or even in yard sales.  If computer-mediated works show up in yard sales, they are probably on no longer readable disks.

___SJD: Looking back now, how do you think Making Art Online helps us understand the transition from pre-web network cultures to today’s platform-based digital environments?

JM: Because it was a work by artists and for artists, many contributors talked about the work they themselves were creating on these new systems.  Therefore, it is likely that Making Art Online played a role in fostering online creativity and associated community in the rapidly growing World Wide Web environment. And, even now for young artists coming online  “seeing ” voices from the era when just going online was an adventure contributes to an understanding of what was possible and what could be possible. 

Speaking to my students at the School of the Art Institute in Chicago, Marisa Parham, Director of African American History, Culture and Digital Humanities at the University of Maryland pointed to issues of of privacy and surveillance on contemporary social media, but she also said  “For so many people, social media has amplified a sense of daily living as an art, which also opens an exciting entry point into engaging ‘regular people’ with working artists. There is so much joy, revolution, and possibility in this, yet yet yet…”

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Anarchist continuities and discontinuities in Canadian avant-garde practice https://shaunajeand-mplvz.wpcomstaging.com/2026/02/12/canada-online-1993-1994-by-oliver-hockenhull-2/ https://shaunajeand-mplvz.wpcomstaging.com/2026/02/12/canada-online-1993-1994-by-oliver-hockenhull-2/#respond Thu, 12 Feb 2026 23:02:34 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=93 Anarchist continuities and discontinuities in Canadian avant-garde practice

1948 1994 1995 20??

I. A coincidence of deaths and births

George Woodcock died in Vancouver on January 28, 1995. ANIMA was founded in the same city that same year. It is the kind of coincidence Woodcock himself might have appreciated: Canada’s most prominent anarchist intellectual passing just as a new generation began articulating, through networked digital practice, what he had spent a lifetime theorizing.

Woodcock devoted decades to elaborating what he called philosophical anarchism A tradition of anarchist thought emphasizing the critique of authority and the state through ethical and intellectual argument rather than revolutionary violence—rooted in Godwin, Proudhon, and Tolstoy. —not the spray-painted caricature, but a disciplined commitment to voluntary association Association arising from free choice rather than coercion, legal mandate, or economic necessity—the foundational unit of anarchist social organization. , decentralization, and the replacement of coercive authority with cooperative federation. His Anarchism: A History of Libertarian Ideas and Movements (1962) remains the definitive survey; his later work developed a distinctly Canadian inflection in the idea of the “anti-nation,” a polity grounded in regionalism and direct democracy rather than centralized state power. a polity grounded in regionalism and direct democracy rather than centralized state power.

The scope of Woodcock’s contribution to anarchist thought is difficult to overstate. Born in Winnipeg in 1912, raised in England, he moved in the same circles as Herbert Read, T.S. Eliot, and George Orwell. He wrote biographies of Proudhon, Godwin, Wilde, and Kropotkin. He founded Canadian Literature in 1959, the first academic journal dedicated to Canadian writing. He refused the Order of Canada and most state-granted honours on principle, making one exception: the Freedom of the City of Vancouver, accepted in 1994, the year before his death—linking, as he noted, the roots of civitas to the development of freedom.

Because anarchism is in its essence an anti-dogmatic and unstructured cluster of related attitudes, which does not depend for its existence on any enduring organization, it can flourish when circumstances are favourable and then, like a desert plant, lie dormant for seasons and even for years, waiting for the rains that will make it burgeon. – George Woodcock, Anarchism (1962)

This image—the desert plant, dormant but alive—is perhaps the most useful lens through which to read what follows. ANIMA was one such burgeoning. The Refus global was another. The question is whether the rains have returned or whether we remain in dry season.

ANIMA emerged from a self-assembling network known as the WebWeavers: artists, theorists, designers, librarians, and network specialists already treating the early Internet as a space of association rather than distribution. Derek Dowden initiated the network and pushed its international orientation. I was involved from within this milieu, at a moment when my own work was deeply engaged with anarchist theory and its historical expressions in Vancouver. Rejecting industrial-era organizational models, the WebWeavers operated on what I described at the time as synarchist principles From ‘synarchy’—synchronous, synthetic anarchy: voluntary affiliation through networked connection, with authority grounded in participation and competence rather than hierarchy —voluntary affiliation, temporary coalitions, and project-specific alignments that formed and dissolved as needed. Authority was situational, grounded in participation and competence rather than hierarchy. In this sense, the group functioned less as a collective than as an executable social topology.

ANIMA became the WebWeavers’ primary experiment: a test of whether philosophical anarchism could be rendered operational within emerging network media. Built collaboratively and extended through activities such as CyberSchool courses at the University of British Columbia and early web-literacy initiatives, ANIMA treated the network as a medium for spontaneous order rather than centralized control.

That wager is stated explicitly in The Synarchy Manifesto, drafted by the WebWeavers on March 17, 1994, more than a year before ANIMA formally emerged:

II. Two streams

But Woodcock represents only one stream. Running through Quebec is another, one of substantial influence for Canada, for Quebec, and for anarchism in Canada: the Refus global (Total Refusal) manifesto of 1948.

These currents rarely touched—anglophone philosophical anarchism and francophone aesthetic revolt operated in different registers, addressed different enemies, drew from different wells.

Within Quebec, the Refus global is now recognized as a pivotal moment in Canadian art history—perhaps the pivotal moment, at least for some of us. But this recognition typically emphasizes the aesthetic breakthrough, the challenge to Duplessis-era The era of Maurice Duplessis’s government in Quebec (1936–39, 1944–59), marked by Catholic Church dominance, political corruption, and suppression of dissent—the ‘Great Darkness’ the Automatistes fought against. conservatism, the prefiguration of the Quiet Revolution. What is less commonly acknowledged is the explicitly anarchist dimension of Borduas‘s vision: not merely a rejection of this or that authority but a fundamental reimagining of social organization itself. The Automatistes, of which Borduas was the leader, were not simply avant-garde painters rebelling against academic convention; they were anarchists proposing a theory of spontaneous order Order that emerges from voluntary interaction rather than central planning or imposed authority—a core principle linking Kropotkin, Borduas, and network theory. through aesthetic practice.

Unfortunately, one could complete an entire art education in Vancouver—or Toronto, or Calgary—and never encounter the ideas of the Refus global movement at all, let alone grasp its political implications. This represents a failure of Canadian arts education, a provinciality that mistakes the anglophone art world for the whole of cultural production. That Borduas and Woodcock were working toward convergent ends from different traditions, in different languages, remains largely unexamined.

When Borduas and fifteen co-signatories published their manifesto in 1948, they were immediately labeled anarchists by Quebec’s political and religious establishment. The characterization was not inaccurate. They rejected not only the Church and the Union Nationale but all existing political formations: “Friends of the present regime suspect we support the Revolution. Friends of the Revolution say we protest what now exists but only to transform and not to displace it.” They refused the state in all its forms—a position that cost Borduas his teaching position, his marriage, eventually his country.

We believe that social conscience can develop so that one day humanity will govern itself through a spontaneous unrehearsed sense of order. – Refus global (1948)

Spontaneous. Unrehearsed. Not planned from above but emerging from below, from transformed consciousness, from the same source as automatic painting itself. This was prophecy—and like all prophecy, it left unspecified the mechanism of fulfillment.

III. Kropotkin’s shadow

Peter Kropotkin haunts both documents, though neither names him directly. The Russian prince-turned-anarchist had argued against Social Darwinists The application of Darwin’s natural selection to human society, used to justify inequality and competition as ‘natural’—the position Kropotkin’s Mutual Aid was written to refute who saw nature as a competitive war, that mutual aid Kropotkin’s central thesis: cooperation between members of a species has pragmatic survival advantages and has been promoted through natural selection—not romantic sentiment but evolutionary strategy. has pragmatic advantages for survival and has been promoted through natural selection. Cooperation was not romantic sentiment but evolutionary strategy.

More importantly for our purposes: Kropotkin observed that mutual aid flourished in the absence of centralized control. The peasant communes of Siberia, the medieval guild cities, the lifeboat associations of Victorian England—all demonstrated that complex social organization could emerge spontaneously from voluntary association Association arising from free choice rather than coercion, legal mandate, or economic necessity—the foundational unit of anarchist social organization. . No state required.

Borduas’s vision of humanity governing itself through spontaneous unrehearsed order maps directly onto this Kropotkinian framework. Both posit that the capacity for cooperative self-organization exists latently within human communities and requires only the removal of coercive institutions to manifest. The Automatistes proposed automatic painting Painting driven by preconscious impulse rather than deliberate composition—derived from Surrealist automatism but pushed further, toward a discipline of spontaneity that trained attention for anarchist social practice. as a practice that trained attention for such spontaneity; art became rehearsal for a future social condition.

This treasure is the poetic reserve, the emotional renewal from which future centuries will draw. – Refus global (1948)

The Synarchy document updates this framework with technological specificity: “Making this anti-system possible is computer assisted community networking facilitating intercommunications within the nomadic virtual tribe.” Here the network functions not merely as tool but as the medium through which spontaneous order becomes technically realizable.

The formulation was deliberately paradoxical: “Synarchy is a non-organizational non-structure (network) based on the principles of a responsible, synchronous, creative, caring, coordinated anarchistic and artistic involvement.” The double negation—non-organizational non-structure—echoes the Automatistes’ tactic of clearing ground through systematic rejection while gesturing toward something that cannot yet be positively named. Not formlessness but network: structure without hierarchy, form without fixity.

IV. The ontology of connection

I network therefore I am.

This was the ontological claim, a parody of Descartes that made a serious point: being is constituted through connection rather than cogitation, through the weave rather than the withdrawn subject. What the Automatistes had practiced in their collective studio—creation emerging from interpersonal dynamic rather than isolated genius—the WebWeavers translated into telematics.

Not a collectivist or industrial model cooperative, there are no meetings, no dues, no qualifications except the self-declaration of participatory engagement. – Synarchy Manifesto

No meetings. This was crucial. The industrial model of cooperation—whether capitalist corporation or socialist collective—required the meeting as disciplinary technology: scheduled time, appointed place, formal agenda, recorded minutes. The meeting subordinates spontaneity to procedure, the emergent to the predetermined. We were proposing something else entirely: continuous low-level connection replacing periodic high-intensity assembly. The network as perpetual meeting that never convenes.

“Self-declaration of participatory engagement” as sole qualification deserves similar attention. Not credentials, not dues, not approval by existing members. You are in the network because you say you are, because you act as if you are. This is anarchism’s classic move: refusing the gatekeepers, trusting that authentic engagement will sort itself from parasitism through the dynamics of mutual aid itself.

V. Social software

This ‘social’ software is designed to weave ideas into the shared communications system, evolve those ideas into projects, to enhance the ideas and energy of those involved in the digital tribe programming ourselves to realize our ideas, dreams and projects using the common skills, experience and resources of those in the web. – Synarchy Manifesto

Note the quotes around ‘social.’ In 1994, “social software” was not yet a term of art; we were reaching for language to describe something that did not yet have a name. Software that was social—that existed to facilitate human connection rather than to process data or automate tasks.

“Programming ourselves” carries deliberate ambiguity. We are programming—writing code, designing systems. But we are also programming ourselves—using the network as a technology of self-transformation, the technical and the spiritual converging in a single practice. The Automatistes had proposed automatic painting as a discipline that trained the practitioner for spontaneity. We were proposing the network itself as such a discipline.

VI. The Vancouver context

That ANIMA (Arts Network for Integrated Media) emerged in Vancouver rather than Montreal matters more than geography alone would suggest. The Refus global was saturated in the specificities of Quebec’s Grande Noirceur ‘The Great Darkness’—the period of Maurice Duplessis’s rule in Quebec (1936–39, 1944–59), characterized by Catholic Church dominance, censorship, political corruption, and resistance to modernization. —clerical authority, colonial subordination, cultural suffocation. Its refusals were particular, addressed to named enemies. The Synarchy Manifesto, by contrast, addresses no nation and names no oppressor. Its enemy is structure itself, or rather structure-as-domination—a more abstract target requiring different weapons.

Vancouver in 1995 occupied a peculiar position in the Canadian cultural landscape. Peripheral to Montreal’s francophone intensity and Toronto’s institutional apparatus, it had developed an experimental scene oriented toward process, technology, Pacific flows. The Western Front stood at the forefront of communication arts as a key format. It was also Woodcock’s city—he taught at the University of British Columbia, founded Canadian Literature, lived on Cherry Street in East Vancouver until his death.

Woodcock’s presence in Vancouver was not incidental but constitutive. He had arrived in 1949, drawn by the example of the Doukhobors—those Tolstoyan pacifist settlers whom he recognized as “Nature’s anarchists.” Over the following decades he built, quietly and persistently, an infrastructure for independent intellectual life: the journal, the biographies, the translations, the tireless support of other writers through what became the Woodcock Fund. He wrote with equal seriousness about Proudhon and about the ravens outside his window. Peter Marshall, writing his obituary, observed that Woodcock “stressed the primacy of the moral over the political and steadfastly defended the natural human tendency to rebel against artificial restraints.” This was anarchism as daily practice—a distinction the WebWeavers inherited, whether or not we knew it at the time.

His concept of Canada as “anti-nation” Woodcock’s model for Canada: a polity grounded in regionalism, federalism, and direct democracy rather than centralized state power—decoupling nation from state. found unexpected confirmation in this setting. Drawing on Proudhon and on Gandhi’s vision of a “completely decentralized The distribution of power away from a central authority toward local, self-governing units—for Woodcock, the political structure most compatible with Canada’s geographic and cultural diversity. society,” Woodcock had proposed a radical devolution that guaranteed what he called a “suppleness” appropriate to Canada’s geographic and cultural diversity—regionalism not as weakness but as strength, federation without homogenization. This resonated with a city more Pacific than Canadian, more oriented toward flows than boundaries. The “nomadic virtual tribe” of the Synarchy Manifesto extends this logic further: not anti-nation but post-nation, community constituted through connection rather than territory.

VII. A note on scale

VIII. The questions of spontaneous order

Here we confront a difficulty that neither document fully resolves. Both invoke spontaneous order—Borduas’s “spontaneous unrehearsed sense of order,” Synarchy’s “organic spontaneous relationship webs”—but neither adequately theorizes the conditions under which such order emerges rather than descending into chaos or reconstituting hierarchy.

Kropotkin offers some guidance. He distinguished mutual aid from romantic love or utopian sentiment. The animals he observed cooperated from pragmatic advantage; guilds and communes developed norms through extended practice over generations. Spontaneity in his usage meant emergent rather than planned—not the absence of structure but the generation of structure through interaction rather than imposition from above.

The Automatistes addressed this problem through practice rather than theory. They proposed automatic painting as a discipline that trained the practitioner for spontaneity—paradoxical but not contradictory. One learns to get out of one’s own way, to attend to preconscious impulses, to let gesture emerge without deliberate control. Rigorous practice producing apparently unstructured product; form emerging from the silent intent, in listening.

The networks exist now in forms unimaginable in 1994. Yet spontaneous order has not emerged.

Social media, blockchain, artificial intelligence—technical substrates for connection proliferate. Yet the platforms that mediate digital connection instantiate precisely the instrumental rationality, the hierarchical extraction, that both Automatistes and ANIMA refused. The technical substrate is present; the consciousness transformation The consciousness shift that both Borduas and Woodcock identified as prerequisite to anarchist organization—not merely political reform but a fundamental change in how humans relate to authority, creativity, and each other. is absent.

What went wrong? Or rather: what was always going to be more difficult than any manifesto could specify?

The answer lies partly in timing. In 1994, when the Synarchy Manifesto was drafted, the World Wide Web was still governed by the NSFNet Acceptable Use Policy The National Science Foundation’s policy explicitly prohibiting commercial traffic on the Internet backbone through the early 1990s—the legal framework that kept the early web non-commercial. , which explicitly prohibited commercial traffic on the backbone network. The web we navigated was populated almost entirely by academic institutions, research labs, artists, and enthusiasts—a gift economy An economy organized around free exchange and sharing rather than market transactions—the operational logic of the early web, academic collaboration, and anarchist mutual aid. of freely shared information, devoid of advertising. No banner ads, no tracking cookies, no attention metrics. The network felt like a commons because, legally and technically, it still was one.

The enclosure happened fast. In 1993, the Mosaic browser made the web visually navigable for non-technical users; the population explosion began. In April 1994, Netscape was founded. On October 27, 1994—seven months after we drafted the Synarchy Manifesto—the first banner ad appeared on HotWired: that infamous AT&T ad asking “Have you ever clicked your mouse right HERE? YOU WILL.” The advertising model was born. On April 30, 1995—the same year ANIMA formally launched—the NSFNet was officially decommissioned, its backbone handed to commercial providers like MCI and Sprint. Amazon launched in July, eBay in September. In the span of eighteen months, the network transformed from experimental commons to commercial frontier. We were building tools for a world that was disappearing even as we worked.

The answer also requires situating both communication technology and abstract painting within the larger history of capitalism and its state-managed variants. Both were absorbed. The networks that promised horizontal connection became instruments of surveillance capitalism Shoshana Zuboff’s term for the economic system in which human experience is extracted as raw material for prediction and behavioral modification—the enclosure of the digital commons. —attention harvested, behavior modified, data extracted. The gestural painting that proposed spontaneous order became blue-chip investment, Automatiste canvases appreciating in climate-controlled vaults while their political content evaporated into art historical footnote. This is what capital does: it metabolizes opposition, converts critique into commodity, extracts value from the very gestures that refused it.

In Quebec, the Automatistes are respected—celebrated, even—as artists. Their paintings hang in the Musée d’art contemporain de Montréal, their names appear in curricula, their aesthetic breakthrough is acknowledged. But their politics? The anarchism that animated the Refus global? This has no contemporary purchase. The manifesto is taught as cultural history, as precursor to the Quiet Revolution, as a moment in Quebec’s national becoming—not as a living challenge to current arrangements. The state that Borduas refused has successfully canonized his refusal.

Pan-Canadian furtherance of these ideas is essentially nonexistent. There is no sustained conversation connecting Woodcock’s philosophical anarchism, Borduas’s aesthetic revolt, Situationists The Situationist International (1957–72): a revolutionary group blending art and politics, known for concepts like the spectacle, détournement, and psychogeography—a bridge between avant-garde aesthetics and radical politics. , ’60s anarchism and the digital experiments of the 1990s into a coherent tradition that might inform contemporary practice. The fragments remain fragments—interesting to specialists, invisible to the broader art world, politically inert.

And the Canadian art scene itself? It has moved on to other concerns. The dominant discourse is decentered, a privileging of the individual – considerations that operate entirely within existing institutional frameworks. It does not ask whether the gallery, the grant system, the university should exist in their current forms. It redistributes opportunity within hierarchy rather than questioning hierarchy itself.

This is not to dismiss struggles for representation or to deny the real injuries that exclusion inflicts. It is to observe that anarchism—whether the aesthetic anarchism of the Automatistes or the philosophical anarchism of Woodcock or the networked anarchism we attempted—aimed at something more fundamental — the abolition of coercive hierarchy as such, not merely the changing of the guards. That aim has no currency in the contemporary Canadian cultural world. It is unthinkable, outside the horizon of permissible imagination…and yet we are most definitely (2026) at a hinge moment in Canadian and in world history.

IX. Artificial intelligence and the anarchist imagination

The emergence of artificial intelligence introduces fantastical variables into this equation. Contemporary discourse around AI employs anarchist terminology—”autonomous agents,” “decentralized governance,” “emergent intelligence”—without the political commitments that gave those terms meaning.

There is, first, a superficial appropriation to contend with: tech-libertarian fantasy of market spontaneity automated, competition optimized through algorithmic efficiency. This has nothing to do with Kropotkin or Borduas or what we were attempting; it is ideological inversion, the language of liberation repurposed for extraction.

But there is also something more interesting emerging. If mutual aid is, as Kropotkin argued, a factor of evolution—if cooperation has pragmatic advantages that selection favors—then artificial systems designed for cooperation might embody and extend this tendency. The question becomes: Can we design AI that instantiates mutual aid rather than competition? That emerges from and contributes to networks of voluntary association rather than extraction and control?

Read in this context, the Synarchy vision of “social software designed to weave ideas into the shared communications system, evolve those ideas into projects” functions as a specification for what AI might become if developed according to anarchist principles. The “digital tribe programming ourselves” might yet include artificial intelligences as participants in mutual aid networks rather than instruments of surveillance and control.

X. Vast and the institutional silence

In early 2025, a proposal called VAST—Virtual Access for Sovereign Technology—was submitted to Heritage Canada, the Canada Media Fund, the National Film Board, the Canada Council, the CBC, Telefilm, and Canada’s three major AI research institutes. It outlined a publicly funded, non-commercial, AI-integrated social media commons: Canadian-owned, Canadian-hosted, free of surveillance capitalism, with real-time multilingual translation and integration with public education. The estimated five-year cost was roughly what the CBC spends in half that time. The timing—with American platform oligarchs consolidating control over global discourse and Canada facing economic and territorial pressure from Washington—could hardly have been more relevant.

The response was silence, or the bureaucratic equivalent: jurisdictional deflection, polite acknowledgment without follow-through, non-engagement. This was sadly unsurprising and, in fairness, may not reflect simply institutional failure. Two structural constraints deserve acknowledgment. The first is ideological: a neo-liberal democracy may believe that government has no business operating social media—that state-run platforms risk becoming instruments of the state rather than commons for the citizen. This is a defensible position. It also concedes the digital commons entirely to private capital by default, which is its own kind of political choice, made by not choosing. The second constraint is material: Canadian institutions operate within a continental economy dominated by American technology companies whose lobbying infrastructure, legal resources, and trade leverage dwarf anything Ottawa can marshal in response. It is not clear that Canada, even with political will, could build and sustain a sovereign platform against that pressure. The room to move may genuinely not exist.

And yet. Canadians debate their own sovereignty on American-owned servers, through interfaces optimized for American shareholders, under policies set in San Francisco and subject to American law. Whether VAST represented a hinge moment lost or a structural impossibility dressed up as a missed opportunity, I cannot say with certainty. Identifying lost hinge moments is easier, and more gratifying, than proving they existed. But the condition it was designed to address—a country conducting its most urgent conversations on infrastructure it does not own, cannot regulate, and has no reason to trust—persists and deepens.

XI. Incomplete transmissions

The Refus global was printed in 400 copies and sold slowly. Borduas lost his teaching position, his wife, his home. He died in Paris in 1960, never seeing the Quiet Revolution his manifesto helped precipitate. Vindication came posthumously, as it often does for those who arrive too early.

ANIMA operated in the early web’s utopian moment, when the network seemed to promise precisely what both Kropotkin and Borduas had envisioned: voluntary association, horizontal organization, creation without institutional mediation. That promise was not fulfilled. The web was enclosed, the commons privatized, spontaneous order captured and metabolized by platforms designed for attention extraction.

And yet. The documents survive. Each return to these texts measures the distance between imagination and realization—and asks what conditions might yet enable the crossing.

Woodcock, in his final years, turned increasingly toward Buddhism. He traveled to India, studied with Tibetan teachers, became friends with the Dalai Lama, and established the Tibetan Refugee Aid Society—an organization that exemplified his ideal of voluntary cooperation between peoples across national boundaries, mutual aid enacted without state mediation. He saw, perhaps, that the consciousness transformation anarchism required could not be produced by political organization alone. He had written, in a different context, that “either it is true that humanity by intelligence and by the practice of mutual aid Kropotkin’s central thesis: cooperation between members of a species has pragmatic survival advantages and has been promoted through natural selection—not romantic sentiment but evolutionary strategy. and direct action can reverse processes which appear socially inevitable, or humanity will become extinct by simple maladaptation.” Buddhism offered a technology of attention that might prepare the ground for the cooperative consciousness anarchism presupposed.

Artificial intelligence forces these questions with a numbing urgency. If consciousness transformation is necessary for anarchist organization, can artificial consciousness participate? If mutual aid is an evolutionary tendency, should we expect to see it emerge in AI? If the network is the medium through which spontaneous order might arise, what happens when agents in the network are not primarily human? The mycorrhizal network offers a better model: a system in which resources move toward need rather than toward concentration, where the medium of exchange is itself alive, and where no node commands the whole. The question is whether artificial intelligence can participate in networks of this kind—lateral, mutualist, signal-rich but command-poor—or whether it inevitably introduces the centralizing tendencies that such networks exist to resist.

The forty-six years between 1948 and 1994 were incubation. The thirty years since have been both partial realization and substantial betrayal.


The next interval is unwritten.

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Canada Online 1993–1994 https://shaunajeand-mplvz.wpcomstaging.com/2026/01/07/canada-online-1993-1994-by-oliver-hockenhull/ https://shaunajeand-mplvz.wpcomstaging.com/2026/01/07/canada-online-1993-1994-by-oliver-hockenhull/#respond Thu, 08 Jan 2026 02:44:01 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=61 A Media-Ecological Reading of the Early Web

Introduction

The emergence of the Web in Canada between 1993 and mid-1994 was a mutation of systems under pressure: research networks colliding with cultural practices, institutional routines meeting an unfamiliar writing space, and a set of older media habits being quietly re-routed into a new technical form. In this sense, Canada’s early Web is not a narrative of origins but a media-ecological reconfiguration. The signal refracts as it arrives.

This moment arrived charged with a particular cultural voltage. The cyberpunk imagination—by then a decade old—had migrated from science fiction into technological practice, and the early 1990s carried forward punk’s DIY ethos into digital space. The early web was hand-coded, experimental, improvisational. More significantly, this was the pre-commercial web: a brief period when advertising remained prohibited on the network, and early adopters from academia, the arts, and activist communities operated under the assumption that the web might remain an open, non-commercial medium. The possibilities felt genuinely expansive.

New media works by extending existing environments, revealing patterns already latent within them. But theory alone cannot account for the lived experience of early web culture. Those working on the network in 1993–1994 operated under a palpable sense of possibility. The web felt genuinely open—not yet colonized by commercial interests, not yet shaped by surveillance capitalism, not yet algorithmically constrained. It represented a communicational horizon where one could speak to the world purely as a citizen, without institutional mediation or economic gatekeeping.

This was the draw of the new medium: the chance to participate in a global conversation as an individual voice, to contribute to a collectively constructed information space, to imagine that knowledge might be organized and shared according to principles other than profit. The utopian dimension was not naive—many participants understood the web’s vulnerability to commodification—but the pre-commercial window permitted genuine experimentation with alternative models of cultural production and distribution.

There was also a prevision here: early practitioners sensed they were building toward something beyond static documents. The web’s capacity for interactivity, its distributed architecture, its potential for machine-readable data and automated exchange—these qualities hinted at computational agents yet to come. ANIMA and similar projects explored how networked systems might support not just human-to-human communication but human-machine collaboration, adaptive interfaces, and emergent cultural forms.

1. April–December 1993: Pre-Web Conditions

The release of the Mosaic browser NCSA Mosaic: Released April 1993 by the National Center for Supercomputing Applications at the University of Illinois. The first widely popular graphical web browser, Mosaic made the web accessible to non-technical users by displaying images inline with text and providing a point-and-click interface. in April 1993 overlaid a graphical interface on top of older, text-based protocols. Canadian universities—including Toronto, Waterloo, UBC, SFU, and McGill—adopted Mosaic quickly, but their early Web servers remained infrastructural: administrative lists, research summaries, and minimal HTML demonstrations. They were extensions of earlier protocols (Gopher, FTP, Usenet), not reimaginings of communicational form.

By late 1993, Canadian servers began appearing in U.S. Web indexes. Their visibility reflects not cultural presence so much as the increased permeability of global indexing. Canada’s Web was still an appendage of its academic networking environment, not yet a cultural surface.

2. December 1993 – March 1994: ANIMA and the Reorientation of Practice

The development of ANIMA ANIMA (Arts Network for Integrated Media Applications): Founded in Vancouver, ANIMA positioned art as the generative matrix for technological applications rather
than aesthetic decoration. Co-founded by Oliver Hockenhull and collaborators, it represented one of the earliest attempts to create a distributed arts infrastructure for the digital age.
from December 1993 through March 1994 marks a shift in what a Web presence could be. Construction began December 15, 1993; beta testing commenced in January 1994; official launch occurred March 1, 1994. Rather than treating the Web as a static information delivery service, ANIMA approached it as a relational, reflexive medium—a platform connecting artists, technologists, and cultural institutions through a shared infrastructural experiment.

3. January – February 1994: The Fade of Archie | Montréal

Montréal’s role in early 1994 illustrates another transitional surface. Archie Developed at McGill University in 1990 by Alan Emtage, Archie was the first search engine for the Internet. It indexed FTP archives, allowing users to locate specific files across the network. Archie predated the Web and represented the pre-hypertext paradigm of internet navigation. , McGill’s global FTP search engine was losing prominence as the Web’s hypertext model grew. This was not a failure; it was part of a structural transition from file-oriented retrieval to web-native navigation. Québec-based ISPs such as Internex and iSTAR provided early hosting for small presses and arts groups, but these presences were tentative and transitional.

The shift here is paradigmatic: the conceptual model of the network was changing. Archie represents a pre-Web paradigm; the rising Web-native tools represent a new cognitive and navigational logic.

4. February 1994: A Cascadian Media Ecology | Vancouver

Vancouver’s unusually rapid cultural adoption of the Web in early 1994 arose less from technological determinism than from the city’s particular political and cultural formation. A rainy port with deep roots in radical labour politics and a post-psychedelic punk ethos, Vancouver harboured a sustained tradition of DIY cultural production and anti-institutional organizing. The city’s independent media-arts scene had long operated outside commercial frameworks, sustained by artist-run centres, co-operative structures, and a reflexive skepticism toward corporate culture.

This political substrate shaped how Vancouver’s cultural workers approached the Web. It was understood not as a business platform but as a potential commons—another space for collective experimentation. The hand-coded, improvisational character of early Vancouver web work directly continued punk’s production ethics: minimal resources, maximum imagination, and a commitment to maintaining autonomous cultural infrastructure.

5. March 1994: ANIMA Launches and Cultural Prototypes Emerge

March 1, 1994 marks ANIMA’s official launch—a moment when the platform transitioned from beta testing to public operation. By this point, diversification had begun across the Canadian Web. University pages expanded; research groups posted early materials; student pages appeared. More significantly, cultural prototypes emerged from Webweavers and Western Front. These were not fully formed websites but experimental gestures—conceptual probes testing how artistic and cultural practices might inhabit the Web.

These prototypes show the Web functioning as a symbolic environment, not simply a technical one. They also provide evidence that cultural uses of the Web were developing in parallel—though unevenly—with research and administrative uses.

6. April 1994: From Infrastructure to Content

In April, several important shifts occurred:

  • Western Front published its first online electronic-media documentation.
  • Vancouver Free-Net launched an HTML gateway.
  • InterAccess in Toronto—long active in electronic and interactive media—remained culturally important but not yet Web-present.

These developments mark the transition from an infrastructure Web to a content Web. The Web begins to function not just as an extension of academic networking but as a public-facing medium capable of carrying cultural meaning.

The regional unevenness is significant. Toronto’s slower Web presence is not anomalous; it follows established patterns of media diffusion, where adoption depends on local institutional rhythms, existing technological infrastructures, and specific cultural practices. Media archaeology consistently shows that new media emerge unevenly, forming clusters of early activity in some regions while others lag temporarily without being less innovative.

7. The Institutional Lag: Artists and Geeks Lead, Institutions Follow

Big old news: artists and technically engaged communities consistently arrive years ahead of official cultural publicly funded institutions. While ANIMA, WebWeavers, and Western Front were building experimental platforms in early 1994, Canada’s public broadcaster the CBC assembled its news website in 1996. The NFB established an online presence—essentially a text-based catalogue—in 1995, and released its first web-specific production in 1997.

Conclusion

The early Canadian Web emerged from several overlapping conditions: research infrastructure meeting cultural experiment, pre-commercial possibilities intersecting with punk DIY ethics, and regional formations like Vancouver’s politically charged arts scene recognizing the network as potential commons rather than marketplace. ANIMA and similar projects illuminate how artists and technologists were already exploring networked culture before the Web solidified as a commercial or institutional platform.

By the time major institutions formalized their web strategies, the exploratory work had been done. The Canadian Web of 1993-1994 shows how new media actually develop: through small collectives working at the margins, operating outside official channels, mapping possibilities before anyone asks permission. The official story always arrives late. The real story happens in Vancouver studios, on borrowed servers, in the gap between what’s recognized as culture and what the network can actually support.

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About digital eARTh https://shaunajeand-mplvz.wpcomstaging.com/1995/01/08/hello-world/ https://shaunajeand-mplvz.wpcomstaging.com/1995/01/08/hello-world/#respond Sun, 08 Jan 1995 08:00:48 +0000 https://shaunajeand-mplvz.wpcomstaging.com/2025/12/09/hello-world/ digital eARTh was a pioneering, artist-led digital arts initiative that emerged in Vancouver in the mid-1990s, at a moment when the cultural, political, and aesthetic possibilities of the internet were only beginning to be explored. Though long associated with a British Columbia Institute of Technology (BCIT) web address, digital eARTh was not a BCIT program. Rather, it was an independent, non-profit cultural project curated and directed by two central figures in Canada’s early digital media scene: Thecla Schiphorst and Oliver Hockenhull.

Conceived as a space for critical and creative engagement with emerging network technologies, digital eARTh functioned as a hub for artists, media theorists, and activists working across disciplines. Its intellectual centre of gravity lay within Vancouver’s university communities—particularly Simon Fraser University (SFU) and the University of British Columbia (UBC)—where experimental work in art, technology, and political discourse was flourishing during the 1990s. Drawing on this ecosystem, digital eARTh fostered dialogue between embodied practice, theory, and digital experimentation.

The project’s mandate is most clearly articulated in its call for web-based art and writing, Transverse Worlds, which invited submissions exploring cultural, personal, theoretical, political, and physical intersections online. Emphasizing hybridity, “crossbreeding,” and ficto-critical approaches, digital eARTh positioned the web not simply as a distribution platform, but as a site for artistic inquiry and critical thought.

BCIT’s role in the project was infrastructural rather than curatorial. The institute provided server space for the website—an arrangement likely facilitated by Schiphorst’s status as a BCIT alumna—reflecting a common practice in the early, non-commercial web era, when technical institutions often supported artist-run and research-driven initiatives.

Evidence from related artistic practices, biographical records, and the broader technological context situates the inception of digital eARTh around 1995, aligning it with a formative period in Vancouver’s digital art history. Though the project is no longer online, digital eARTh represents a significant and largely overlooked chapter in Canada’s early networked art practices—one that reveals how artists, thinkers, and institutions collectively shaped the cultural contours of the early web.

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About Arts Network for Integrated Media Applications https://shaunajeand-mplvz.wpcomstaging.com/1994/03/08/about-arts-network-for-integrated-media-applications/ https://shaunajeand-mplvz.wpcomstaging.com/1994/03/08/about-arts-network-for-integrated-media-applications/#respond Tue, 08 Mar 1994 08:00:35 +0000 https://shaunajeand-mplvz.wpcomstaging.com/?p=47 ANIMA (Arts Network for Integrated Media Applications) is a landmark online arts network dedicated to supporting artists, cultural producers, and organizations working at the intersection of art, technology, and media. Based in Vancouver and launched publicly in early 1994 after development in late 1993, ANIMA was the first cultural website in Canada and emerged at a moment when the World Wide Web itself was still a novelty.

Produced by The WebWeavers Network Society—an artist-run, non-profit collective of artists, writers, technologists, and cultural workers—ANIMA was conceived as a “creative cultural information source” that went beyond static publication. As described in a 1994 Vancouver Sun feature, ANIMA positioned itself as both a guide and a testing ground for the rapidly evolving web, embracing experimentation, work-in-progress content, and innovative uses of hypertext and multimedia. Led by artistic director Derek Dowden and collaborators drawn from Vancouver’s media arts community, the project sought to clear “new land” for artistic practice online.

ANIMA functions as a multimedia cultural information service and a research locus for internet design, network aesthetics, and interface experimentation, using the internet as both subject and medium. Its mandate includes artistic expression, critical analysis, experimental projects, public participation, and discussion around telecommunications and culture. Sections such as Art World, Spectrum, Atlas, and Nexus combined curated content, reference resources, and original online artworks, including guides to emerging online galleries worldwide.

With a growing international audience and extensive media and academic attention, ANIMA helped reshape how artists and institutions understood the creative possibilities of the web. Through training, partnerships, and public engagement, it played a foundational role in bringing Canada’s arts community online and imagining new models for cultural exchange in networked space.

Scott, Michael. “WebWeavers Poised to Reshape Use of InterNet.” Vancouver Sun, 12 Mar. 1994, pp. D13.

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